03 / Technology
Tools in service of a world.
Technology gives an idea somewhere to go. Our infrastructure is built alongside our worlds, so the work can change without losing its center.
Creative infrastructure
Virtual Production01
Real-Time Rendering02
Digital Humans03
Virtual Art Department04
Motion Capture05
Artificial Intelligence06
Research07
Labs08
Research agenda
We research new ways for a creative decision to pass directly into image, movement, space, and experience.
That means keeping prototypes close to production and artists close to the systems that carry their work.